
var animate = false;
var dir = new Array(10);
dir[0]=false;
dir[1]=false;
dir[2]=false;
dir[3]=false;
dir[4]=false;
dir[5]=false;

var states = new Array(10);
states[0]=0;
states[1]=0;
states[2]=0;
states[3]=0;
states[4]=0;
states[5]=0;

var speed= 20;
forgok = new Array(7);
forgok[0]=new Image(45,45);
forgok[0].src="images/bee.gif";
for (i=1;i<10;i++)
{  forgok[i] = new Image(45,45);
   forgok[i].src = "images/turn0"+(i)+".gif";
}

for (i=10;i<13;i++)
{  forgok[i] = new Image(45,45);
   forgok[i].src = "images/turn"+(i)+".gif";
}

function startTurn(x)
{  dir[x]= true;
   turnUp(x);
}

function stopTurn(x)
{  dir[x]= false;
   turnDown(x);
}

function turnUp(s)
{ if (!dir[s]) return; 
 if (states[s]<12)
   { 	
	document.images["meh"+s].src=forgok[states[s]++].src;
	setTimeout("turnUp("+s+")",speed);
   }
   else 
	{  states[s]=12;
	   document.images["meh"+s].src=forgok[12].src;
	}

}

function turnDown(s)
{ 
  if (dir[s]) return;
  
  if (states[s]>0)
   { 
	document.images["meh"+s].src=forgok[states[s]--].src;
	setTimeout("turnDown("+s+")",speed);
   }
   else 
	{  states[s]=0; 
	   document.images["meh"+s].src=forgok[0].src;
	}

}
